oculusd 0.12

A new month, a new version. Not much interesting, but some internal changes. But, as Linux Torvalds said: “release early and release often”. I removed the fork() call and implemented threads to handle each connection. This yields immediately to the “CONN” command (which will show you who is connected to Read more…

oculusd

Another evening of little hacking. The goal is to get rid of the fork() and implement POSIX threads. Not easy, because I of course want some extra stuff (a list of threads, and some control of them). For now, I am playing with a doubly linked list. The thing crashes Read more…

oculusd 0.11

Oculusd 0.11 is out! You can download it here. I implemented the monitor thread, and plugins can now easily register functions to be called every N seconds. This is made as simple as possible, just like the commands in the plugins. Adding monitor threads in your plugin is as simple Read more…

Monitor Thread for Oculusd

Well, work is on its way to implement the monitor thread in oculusd. Next version (0.11) will include these things I call “monitors”. Plugins can register a function that returns a value indicating the monitor should keep running or not, the monitor thread will then call these functions. This way, Read more…

Odie!

Yay. After a few weeks of developing, the first technology preview of Odie (the Oculus Daemon InterfacE) is available. For now (mainly because it is late, time to go to bed soon) just a few screenshots and the start of the Oculus project page. Later, more will come. Of course, Read more…

Oculus revived

Yes. Oculus is back in town! The new project I am working on, is creating extensive monitoring tools on our servers using my good old Oculus daemon. The old website is still on, but eventually I will move it here, to the blog software site. First idea I already got, Read more…