A new month, a new version. Not much interesting, but some internal changes. But, as Linux Torvalds said: “release early and release often”.
I removed the fork() call and implemented threads to handle each connection. This yields immediately to the “CONN” command (which will show you who is connected to the server), but will eventually lead to the implementation of the alarms. And those are very important to the success of oculusd/Odie. Without alarms, a monitor system is next to useless. But, before I can implement those, I’ll really have to go the the design board, as it is not trivial to do it right.
Want it? You want it! Get it here.