Looks like churning out releases is a thing you do between two beers. It kind of is. I implemented the action and event APIs. It is now possible for plugins to register an action (a predefined function) to an event. The library will then take care of handling it, based on the registered event and action (which can be defined at runtime, which is the whole point). This opens the road to a complete implementation of a real world Oculus Network. With monitors, alarms, events and actions, it is possible to create anything from process-monitors to disk space checkers.
Anyway, here is oculusd 0.15.